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Going to the sea? A sea bag or outdoor stuff might be of help.

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Specialists

Mate

Increases your navigation skill and the speed of your fleet. Can force a minimum speed. Prevents wind caused drifting.

Skill:

adds up to 7 points to navigation skill (not cummulative)
speed bonus of up to 1.8 knots (not cummulative)
increased min speed of up to 4.8 knots (not cummulative)

Medic

Lets you regain strengh faster after fencing.

Skil:

max. 4.9 (not cummulative)

Carpenter

Can use wood and cloth to repair your ship. Ship must travel at half speed or stay. It must not be in fight modus (cannons or fencing). You can only repair within the damage range and ship class of your mates (cummulative).

Skil:

Repairs damages from low as 30 % up to 94 % with a certain speed (up to 9.9). The more carpenters you have, the bigger and faster are the single steps of reperation.

Cannoneer

Increases weapon skill and sometimes fencing skill. Increases the canon range and firepower.

Skill:

adds up to 7 points to weapon skill
adds up to 5 poins to fencing skill
increases canon range up to 198
increases firepower up to 19
(all not cummulative)

Merchant

Increases trading skill and thereby allows you higher selling prices for ships (in the shipyard). Has no influence to prices of goods (sadly but true).

Skill:

adds up to 7 points to trading skill (not cummulative)

Soldier

Increases fighting skill, sometimes weapon skill as well. Increases crew moral when boarding ships. Decreases likelyhood that prisenors may escape.

Skill:

adds up to 7 points to fencing skill
adds up to 5 points to weapon skill
increases crew moral by up to 4.9
(all values not cummulative)

Fisher

Fishes and produces food while on sea.

Skill:

Fishing without sailing: max 14
Fishing at half sails: max 9
Fishing at full sails: max 4 (best to choose)
(all values cummulative)

Cook

Increases crew moral while on sea (cummulative)

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Skill:

Can increase crew moral on sea by up to 4.9 points. The more crew, the more cooks you need.

Lookout

Increases visibilty and capability of identifying other ships.

Skill:

Increases visibitly up to 1029 (not cummulative).
Increases identification range up to 1029 (not cummulative).


The pirates tavern is an Orbit9 project.

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